LCC for UE
The Unreal Engine plugin built for billion-scale real-world Gaussian Splatting. Import (lcc/lcc2/ply/sog/spz), edit, relight, and render massive 3DGS scenes in-engine, for film, digital twins, simulation, games, and VR.
01Introduction02Quick Start - Windows03Quick Start - Linux04Quick Start - Quest305Editions and Licensing06Rendering07Tiled Rasterization (Experimental)08Visual Settings09Normals and Lighting10Scene Editing11Performance Parameters12Performance Guide13Third-party and Engine Plugin Integration14Proxy Mesh15Loading Animation16Collision17Navigation System Support18Single Layer Water Support19Localization20FAQ21Troubleshooting22Logging and Diagnostics23Contact Us24Best Practices25API Reference26Changelog