Preserve the Past. Reimagine How People Experience It.
Capture cultural sites, historical landmarks, museums, tourist attractions, and entire destinations with mobile 3DGS scanning and photo reconstruction. Transform physical spaces into immersive, interactive, and measurable digital experiences that can be explored through the web, game engines, XR devices, and digital twin platforms. From heritage preservation to virtual tourism, one capture creates a reusable spatial asset for storytelling, education, and public engagement.
Why Cultural Experiences Are Moving Beyond Traditional Documentation
Photographs preserve appearances. Videos preserve moments. But cultural spaces are experienced through movement, scale, atmosphere, and spatial relationships. Whether documenting a historical monument, a museum collection, an archaeological site, or an entire destination, traditional media often fails to capture how people actually experience a place. Spatial computing changes that. Instead of preserving isolated images, cultural organizations can preserve complete environments as immersive, explorable digital assets.
Allow visitors to walk through cultural sites naturally rather than viewing static images.
Create long-term digital archives in cm-level accuracy for historical sites and cultural assets.
Render entire churches, archaeological sites, campuses, and landscapes through an optimized LOD workflow for both high run-time requirements or highly-detailed purposes.
Deploy the same dataset across Unreal Engine, Unity, web browsers, XR devices, and interactive applications.
Combine spatial data with narration, multimedia, historical content, and guided experiences.
Capture once and reuse the same environment for exhibitions, education, tourism, research, and preservation.
From Reality Capture to Interactive Cultural Experiences
Traditional cultural documentation often requires separate workflows for preservation, visualization, and public engagement. Photographs. Laser scans. Panoramas. 3D models. Interactive applications.
Step 1

Capture cultural sites using PortalCam or Lixel spatial scanners. Document historical landmarks, museums, archaeological sites, tourist attractions, cultural districts, and large outdoor environments. Mobile scanning dramatically reduces setup time while preserving real-world spatial information.
Step 2

LCC automatically reconstructs the captured environment into a 3D Gaussian Splatting scene. Generate multiple outputs simultaneously, including 3DGS environments, point clouds, panoramic imagery, measurements, and interactive web scenes.
Step 3

Large cultural environments often exceed the rendering capabilities of traditional workflows. XGRIDS uses an optimized Level of Detail (LOD) strategy to efficiently manage massive datasets. Large environments remain interactive while preserving visual fidelity.
Step 4

Deploy the same spatial asset to multiple environments. Publish through web browsers, Unreal Engine, Unity, XR applications, and interactive exhibitions. The same captured environment supports multiple storytelling experiences without rebuilding the scene.
Step 5

Add multimedia content, educational materials, virtual guides, annotations, and interactive narratives. The environment becomes more than a digital archive. It becomes a platform for cultural engagement.
Handheld mobile scanners and spatial cameras at millimeter-level accuracy — lightweight models suit hall interiors, caves and tomb chambers where space is tight; larger models cover building complexes and site-wide areas.
ProcessPoint-cloud processing and export: LAS, E57 and RCP straight out, into archives and CAD without conversion.
DeliverGenerates a photorealistic 3DGS site you open in a browser to walk, measure and annotate.
Step five loops back to step two: the value of heritage data is not in the handover, it is in being reopened — a conservation plan today, an exhibition next year, a comparison a decade on.
Each scenario is broken down the same way: the problem you have today, how we solve it, and what you get.
Scenario 1
Preserve Cultural Assets Before They Change
Historical sites are constantly exposed to environmental change, urban development, tourism, and natural deterioration. Traditional documentation preserves only fragments of a site.
Create complete digital records that preserve both geometry and visual appearance. Historical environments become measurable, searchable, and permanently accessible.

Scenario 2
Allow Visitors to Explore Destinations From Anywhere
Geography, accessibility, and travel limitations prevent many people from experiencing cultural sites in person. Traditional media cannot replicate the feeling of being there.
Transform real locations into immersive digital experiences. Visitors can freely navigate cultural sites through web browsers, XR devices, or interactive applications.

Scenario 3
Bring Museum Experiences into Interactive Spaces
Museum experiences are often limited to physical locations. Digital exhibitions frequently rely on static images and video.
Create immersive exhibitions that combine spatial environments with digital storytelling. Curators can enrich spaces with audio, video, historical context, and interactive 3D content.

Scenario 4
Render Entire Cultural Sites at Scale
Ancient cities, archaeological sites, and large tourist destinations often contain datasets too large for conventional rendering pipelines. Optimization frequently requires reducing visual quality.
XGRIDS provides multiple scanning methods for large-scale destinations, including map fusion, aerial-ground map fusion and HD enhancement. The LOD workflow enables efficient rendering of large-scale 3DGS environments. Entire sites can be explored interactively while preserving fine visual details.

Scenario 5
One Dataset. Multiple Experiences.
Creating separate assets for websites, interactive applications, game engines, and XR experiences increases production costs and complicates content management.
A single captured environment can be deployed across multiple platforms. The same dataset can support web experiences, Unreal Engine applications, Unity applications, XR experiences, and interactive installations.

From Preservation to Immersive Storytelling
Most heritage and tourism projects need clearance from the responsible authority before they can be published, so citable cases are still being approved one by one. Until then, here is what you can verify hands-on today.


Common questions about accuracy and standards, capture, online display and where this fits.
3DGS preserves fine visual details, lighting, materials, and surface characteristics that are often difficult to reproduce with traditional mesh-based reconstruction.
Yes. Lixel mobile spatial scanners are designed for both indoor and outdoor environments, including large historical sites and landscapes.
XGRIDS uses a Level of Detail (LOD) strategy that enables large 3DGS environments to remain interactive while maintaining visual quality.
Captured environments can be deployed through Unreal Engine, Unity, web browsers, and XR applications.
Yes. Spatial datasets can be enriched with multimedia, annotations, guided tours, and educational content.
You do not have to change systems. Point cloud and 3DGS enter the platforms you already use, in formats they already read.
Immersive exhibits and online walk-throughs in Unreal, with billion-scale scenes still rendering live.
Bring the 3DGS site into Revit to compare built heritage as-is against existing drawings.
LAS, E57, RCP, OBJ and PLY straight out — into archives and CAD with no conversion step.
Viewable by link, so remote review and public access install nothing.
Tell us the object type and the scope you need covered, and we will map the capture-and-archive path.