Bring the Real World into Simulation.
Capture real environments with multi-sensor spatial scanning and transform them into accurate, photoreal, simulation-ready digital twins. By combining LiDAR, high-precision IMU, RGB imaging, and spatial reconstruction algorithms, XGRIDS creates trusted 3D data that reflects the geometry, appearance, and spatial relationships of the physical world. Bring captured environments into NVIDIA Omniverse and Isaac Sim for robotics simulation, embodied AI training, synthetic data generation, and digital twin applications.
Train in Worlds That Reflect Reality
Simulation allows robots and embodied AI systems to learn faster, test more scenarios, and reduce the cost and risk of real-world deployment. But simulation is only as useful as the world being simulated. Simplified models and manually built environments often miss the complexity of reality.
Build simulation environments from real places instead of simplified approximations.
LiDAR and high-precision inertial sensing preserve real-world dimensions, geometry, and spatial relationships.
3D Gaussian Splatting retains rich appearance, lighting, materials, and environmental detail for perception-oriented simulation.
Capture complex environments through a mobile walkthrough instead of rebuilding them manually.
Reconstruct factories, campuses, warehouses, offices, streets, and other large environments for simulation.
Bring real-world spatial data into NVIDIA Omniverse and Isaac Sim for robotics simulation, embodied AI training, and digital twin applications.
Creating a realistic simulation environment traditionally requires scanning, modeling, texturing, optimization, and manual scene assembly.
Step 1

Walk through the environment with a Lixel spatial scanner or PortalCam. Capture factories, warehouses, offices, campuses, public spaces, underground environments, and other complex locations. LiDAR, RGB cameras, and high-precision inertial sensors record geometry and appearance simultaneously.
Step 2

LCC reconstructs the captured environment into a photoreal 3DGS scene together with accurate spatial data. Teams can generate 3D Gaussian Splatting scenes, point clouds, mesh geometry, measurements, spatial coordinates, and additional simulation assets.
Step 3

Process and organize captured environments for downstream simulation. Combine photoreal visual data with geometry required for collision, navigation, perception, and interaction.
Step 4

Use XGRIDS spatial data inside NVIDIA Omniverse and Isaac Sim workflows. The real environment becomes a simulation space for robot navigation, perception testing, embodied AI training, synthetic data generation, and digital twin applications.
Step 5

Test robots and AI systems against environments based on real operating conditions. Simulation results can then inform physical deployment, while updated scans can continuously improve the digital representation.
Handheld mobile scanners at millimeter-level accuracy — larger models cover large-area sites with the geometry navigation and collision need; lightweight, more agile models suit storage aisles and equipment gaps, the tight spaces robots actually traverse.
ReconstructReconstructs the environment into a photoreal 3DGS scene with accurate spatial data, collision, and occlusion.
AccessRenders billion-scale scenes live in Unreal; brings spatial data into real-time engines and simulation platforms via the SDK and plugins.
SimulateEnter Omniverse and Isaac Sim through USD workflows for robotics simulation and Physical AI.
The result is not simply a visually convincing 3D scene. It is a spatial representation grounded in real-world measurements.
Each scenario is broken down the same way: the problem you have today, how we solve it, and what changes.
Scenario 1
Train Robots in the Spaces They Will Actually Enter
Robots trained only in simplified virtual environments often encounter a gap when they enter the physical world. Real environments contain clutter, uneven geometry, narrow clearances, complex materials, and unexpected spatial relationships.
Capture the target environment directly. Instead of manually recreating a factory, warehouse, laboratory, or office, teams start from a reality-based digital twin. The environment can then be brought into simulation for robot navigation, perception, and interaction testing.

Scenario 2
Give AI Systems Real Spatial Context
Embodied AI must understand more than images. It needs to understand space — where objects are, how far apart they are, what can be navigated, what can be reached, and how the environment changes from different viewpoints.
XGRIDS captures geometry, appearance, and spatial relationships together. The resulting environments provide rich spatial context for embodied AI systems that need to perceive, navigate, reason, and act in 3D.

Scenario 3
Turn Real Factories into Simulation Environments
Factories are highly dynamic and spatially complex. Building simulation environments manually requires significant modeling effort and often produces an idealized version of reality rather than the actual operating environment.
Capture the real factory with mobile spatial scanning. Preserve production spaces, machinery layouts, circulation paths, structures, and visual context in a reusable digital twin. Use the environment for visualization, robotics simulation, and industrial digital twin workflows.

Scenario 5
Create Training Data from Real Spatial Environments
Physical AI systems require large amounts of spatial data. Collecting every scenario physically is slow, expensive, and difficult to scale.
Capture representative real-world environments and use them as the foundation for simulation and synthetic data generation. Real spaces can be reused, modified, and extended to create more training scenarios without repeatedly returning to the site.

Simulation and Physical AI case studies built on XGRIDS reality capture.
Common questions about XGRIDS spatial data for simulation, robotics, and Physical AI.
Robots interact with physical geometry. Distances, clearances, obstacles, floor levels, walls, and object positions directly affect navigation and movement. Reality-based scanning provides a more accurate spatial foundation than manually approximated environments.
LiDAR provides reliable geometry and measurements. 3DGS provides photoreal visual appearance. Together, they allow simulation environments to support both physical interaction and perception-oriented applications.
XGRIDS uses multi-sensor fusion rather than relying only on RGB images. LiDAR, high-precision inertial sensing, RGB cameras, and SLAM contribute to reconstruction, helping preserve both geometric accuracy and visual realism.
Yes. XGRIDS spatial data can be integrated into NVIDIA Omniverse and Isaac Sim workflows for simulation, robotics, digital twins, and Physical AI applications.
Yes. Lixel mobile spatial scanners are designed for large-scale indoor and outdoor environments and allow operators to capture complex spaces through continuous walking.
3DGS primarily provides photoreal visual representation. For workflows requiring accurate physical geometry, XGRIDS combines 3DGS with LiDAR-derived point clouds and geometry. This combination allows visual realism and spatial accuracy to coexist within the same reality-capture workflow.
Supported workflows and platforms for XGRIDS spatial data in simulation and Physical AI.
Bring XGRIDS spatial data into Omniverse for industrial visualization, digital twins, and simulation workflows.
Use reality-based environments for robot navigation, perception testing, and embodied AI training inside Isaac Sim.
Load and render 3DGS scenes live in Unreal Engine as the runtime for simulation and data generation.
Import mesh and textures for lightweight simulation and visualization on compute-limited targets.
Book a demo, download a simulation dataset, or talk to a solutions consultant.