LCC Plugin for UE

Billion-Scale Gaussian Worlds Enter Unreal Engine for the First Time

The Unreal Engine plugin built for billion-scale real-world Gaussian Splatting. Import, edit, relight, and render massive 3DGS scenes in-engine, for film, digital twins, simulation, games, and VR.

Download Plugin
View Sample Projects

Bring Gaussian Splats into Your Unreal Workflow

Film

PrevisVirtual Production

Turn real-world Gaussian scenes into production-ready virtual sets. Relight, edit, and enrich environments with cinematic effects while reducing location shoots and production costs.

Digital Twins

Spatial PresentationDesign ReviewOperations

Create interactive digital twins from captured spaces for visualization, design review, operations, and immersive collaboration.

Simulation

Sim EnvironmentsRoboticsTraining & Education

Build editable, high-fidelity simulation environments for training, robotics, autonomous driving, and industrial applications with greater speed and lower cost.

Games & VR

Real-World LevelsInteractive ScenesVR Immersion

Convert captured environments into immersive game worlds and VR experiences by combining Gaussian scenes with existing Unreal assets and deploying to leading XR devices.

The first UE solution for billion-scale Gaussians: massive real scenes, loaded in full

The only UE solution that can handle billion-scale Gaussian data today. LCC2's extreme compression loads billion-point 3D Gaussian scenes into Unreal Engine in one piece while preserving high fidelity. Covering hundreds of thousands of square meters of the real world, it brings large campuses, factories, and historic districts into the digital world.

*The real-world area covered depends on scene complexity and the level of scan detail.

Multi-format Gaussian Splat support

Compatible with LCC2, LCC, PLY, SOG, and SPZ Gaussian Splat formats, so your existing 3DGS assets go straight into Unreal Engine with no format conversion. For high-point-count scenes, the native LCC2 format delivers higher real-time frame rates and smoother performance, holding up even in massive scenes: a 50-million-Gaussian scene renders at around 60–90 FPS.

Multi-format Gaussian support

Relighting, now closer to reality than ever

3D Gaussians are relit using the geometry of a same-scale mesh, producing accurate cast shadows, self-shadowing, and reflections. The resulting 3D Gaussian scenes carry controllable, realistic lighting, ready for the LED wall in virtual production.

With relighting
Without relighting
Without ReflectionRealistic Reflection
Drag to compare

Create epic, movie-quality shots with DOF

Native depth information gives 3D Gaussians true focus falloff and foreground-to-background layering, not a flat, billboard look. Use depth of field to shape your camera language and build atmosphere for cinematic camera moves and storytelling.

Seamless 3D asset fusion to build the virtual world you want

Real-world 3D Gaussians blend naturally with your existing mesh asset library. Layer, replace, and build freely inside scanned scenes. Each LCC scene ships with a same-scale mesh, collision-ready out of the box.

Built for virtual production workflows

  • Slots into your existing pipelineNatively supports Unreal Engine nDisplay and disguise, and can be quickly extended to Unreal-based virtual production platforms like Pixotope and Aximmetry. Real-world 3D assets go straight to the LED wall.
  • Code-free Blueprint integrationDrive the plugin directly in Blueprints, lowering the barrier to entry so artists and designers can build and iterate fast.
  • Production-grade color pipelineOCIO / ACES compatible, fitting into your existing color-grading workflow for faster, more controllable, more professional delivery.

Stable high frame rates, smooth VR experience

Streaming LoD sustains high frame rates, keeping massive real-world 3D Gaussian scenes stable and smooth in VR headsets. Put on a headset and wander through a fully captured 3D space as if you were actually there. Compatible with PICO, Meta Quest, and other mainstream VR headsets.

One pipeline, from capture and render to deployment

From on-site capture and reconstruction to in-engine render and deployment, the entire pipeline is built in-house by XGRIDS on one unified data format. No switching between multiple tools, or rework from format conversion. Faster to deploy, more consistent results.

Pick a sample project and start creating in Unreal today.

Proven in real-world productions.

SBS (Korea) XR Broadcasting

Real-world Gaussian scenes power immersive XR news broadcasting, with high-performance streaming holding the smooth, stable frame rates a national live broadcast demands.

Active Retech Architectural Design Visualization

Active Retech (Japan) turns architectural design proposals into 1:1 immersive 3D experiences inside Unreal Engine, helping clients understand and review them accurately for faster, more confident decisions.

Credit to Active Retech (Japan)

Choose the Unreal workflow your team actually uses.

C++

Native integration path

For teams extending runtime behavior, plugin modules, and low-level scene control.

Open C++ tutorial
Blueprint

Visual scripting path

For designers and technical artists who need fast iteration inside Unreal Editor.

Start Free. Scale to Production.

Free

Data Format Support

  • Support for LCC / LCC2 / PLY / SPZ / SOG Formats
  • 3DGS Scene Loading with No Point-Count Limit

Rendering & Performance

  • Performance Control System
  • Depth Rendering Support
  • NVIDIA DLSS Support
  • Native Collision for XGRIDS Scans
  • 3DGS and Point Cloud Rendering Modes
  • Perspective and Orthographic Projection
  • Spherical Harmonics (SH) Band Adjustment
  • Point Cloud Data and Elevation Coloring
  • Full Load Rendering

Scene Editing

  • Basic 3DGS Relighting
  • Mixed Rendering of 3DGS, Meshes, and Effects
  • Clipping Volumes and Section Planes: 50 of Each Type
  • Navigation System Support
  • Loading Animation
  • Single Layer Water Support

Post-Processing

  • Depth of Field (DoF)
  • Model Exposure Control
  • Color Correction Region Support
  • Post Process Volume Support
  • Color Adjustment

Color Management

  • OpenColorIO Color Management

XR & Virtual Production

  • High-Fidelity VR Streaming
  • Native nDisplay Support
  • Multi-Camera / SceneCapture Support
  • 360-Degree Panoramic Output

Digital Twins & Simulation

  • Cesium for Unreal Support
  • CARLA Simulator Support

Platform Support

  • Windows / Linux
Download Plugin

Frequently Asked Questions

Can I import my existing 3D Gaussian assets directly with the plugin?

Yes. The LCC Plugin for UE supports the mainstream 3D Gaussian Splatting formats (.lcc2, .lcc, .ply, .sog, and .spz), so your existing Gaussian assets can be brought into Unreal Engine directly. For very large scenes, we recommend converting to the native LCC2 format for higher frame rates.

Which Unreal Engine versions are supported?

Version 1.0.0 and later support UE 5.4–UE 5.8; versions before 1.0.0 support UE 5.1–UE 5.7.

How is it different from other 3D Gaussian UE plugins?

The biggest differences are scale and realism. Most UE Gaussian plugins stop at the million-point range, while the LCC Plugin for UE is currently the only solution that loads billion-scale 3D Gaussian scenes into Unreal Engine in full. It also supports same-scale mesh-based relighting (cast shadows, self-shadowing, reflections) and native depth of field; most comparable solutions can't do self-shadowing or reflections at all.

Can it plug into my existing virtual production pipeline?

Yes. The plugin natively supports Unreal Engine nDisplay and disguise, and can be quickly extended to Unreal-based virtual production platforms like Pixotope and Aximmetry. It is Blueprint-callable and supports OCIO / ACES production-grade color management. Built on LCC2's high-performance rendering, it sustains high frame rates even for very large 3D Gaussian scenes, meeting the real-time and smoothness demands of LED virtual production and XR broadcasting. In testing, a 50-million-Gaussian scene renders at around 60–90 FPS.

Which VR headsets are supported?

Mainstream VR / XR devices including Meta Quest and PICO are supported. The plugin streams Gaussian scenes to headsets in real time via PC streaming, and combined with streaming LoD (Level of Detail), even large-scale real-world scenes stay smooth with high frame rates and low latency, so users can step inside fully captured real-world spaces.

What's the difference between relighting in the Free and Pro versions?

Free relighting computes lighting from simulated normals on the 3D Gaussians, letting you quickly adjust overall lighting — suitable for previews and design presentations. But without real geometry, the Gaussian scene can't produce accurate self-shadowing, so lighting relationships and reflections are relatively limited.

Pro relighting computes lighting from a mesh generated at the same scale as the Gaussian scene, using real normals in rendering to achieve more accurate shadows, reflections, and self-shadowing on the Gaussian scene — delivering more realistic, physically based lighting that meets the needs of film virtual production and cinematic-grade rendering.

Bring the real world into your Unreal Engine creations.

Your next Unreal project starts here. Download the LCC Plugin for UE.

How can we help you?