
XR & Gaming3DGS
From Scan to Playable Game: Gaussian Splatting in Unreal Engine
A garden scan became a playable Unreal Engine game in under two hours, with 3D Gaussian splatting for the level and an AI agent for the game logic.

A garden scan became a playable Unreal Engine game in under two hours, with 3D Gaussian splatting for the level and an AI agent for the game logic.

Turn static 3DGS captures into dynamic lighting variations using AI relighting tools to test sunsets, night looks, and mood changes in minutes.

From Real-World Capture to Interactive Simulation

Why Reality-Captured 3D Gaussian Splatting Is the Foundation of Physical AI